Tomb of Horrors will make your players hate you a little, but it will also give you a great story to tell. This module is still a byword for meat grinder modules and everyone deserves to see what it means to play a module that absolutely hates them. Do, however, run it with an experienced group who complains that you were “too hard on them”. It’s part of a long legacy, one that really does deserve to be honored by those who have come to the game recently.ĭon’t run Tomb of Horrors with someone who has never played before. It’s also a module that makes players hate the game in the best possible way. It is poorly tuned, designed with a great deal of malice, and it’s absolutely not the kind of thing that players should be subjected to by a DM who really loves his or her crew.Īs we said before, this is a sadistic module that makes people hate playing the game just a little bit. Tomb of Horrors is a meat grinder that has no real love for its players. Tomb of Horrors controversially made our list of worst Dungeons and Dragons modules, and that’s not changing today. If you’re looking for your next classic Dungeons and Dragons adventure, we think these are the best places to start, even if you’re only looking for homebrew ideas. They’re everything Dungeons and Dragons is when the game is played right! While there are certainly other modules out there that have pushed players just as hard, these ten D&D modules captured the imagination in a way rarely seen. They’re flawed, they’re weird, and they’re endearing. With that in mind, we have more thoughts on old D&D modules.īelow are ten Dungeons & Dragons modules we think helped define Dungeons and Dragons for generations of players. Remember, a good DM can make even a “bad” module a good one. These are the modules that fired imaginations and helped Dungeon Masters learn exactly how a game should be put together – with a bit of work and a lot of imagination. While the six worst D&D adventures we looked at before are likely to cause a great deal of despair in players (and some DMs who aren’t creative), the ten best RPG adventures we discuss here are just as memorable in our opinion. Except, of course, for the ones that are also great.ĭungeons & Dragons is a game of tremendous highs as well as horrific lows.
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